GPU/Internal Registers: Difference between revisions
Emufan4568 (talk | contribs) Update GPUREG_VSH_COM_MODE from hardware findings |
m Texunit addresses order |
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Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. | Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. Addresses shall be ordered from lowest to highest, otherwise some faces might not render correctly. | ||
=== GPUREG_TEXUNIT''i''_SHADOW === | === GPUREG_TEXUNIT''i''_SHADOW === | ||
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Using | Using Previous (15) as a source in the first TEV stage returns the value of source 3. If source 3 has Previous it returns zero. Previous buffer (13) always returns zero. | ||
=== GPUREG_TEXENV''i''_OPERAND === | === GPUREG_TEXENV''i''_OPERAND === | ||
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|- | |- | ||
| 24 | | 24 | ||
| | | unsigned, Vertical flip? (0 = enable, 1 = disable) | ||
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