GPU/Internal Registers: Difference between revisions
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m Texunit addresses order |
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Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. | Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. Addresses shall be ordered from lowest to highest, otherwise some faces might not render correctly. | ||
=== GPUREG_TEXUNIT''i''_SHADOW === | === GPUREG_TEXUNIT''i''_SHADOW === | ||
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| 24 | | 24 | ||
| | | unsigned, Vertical flip? (0 = enable, 1 = disable) | ||
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