GPU/Internal Registers: Difference between revisions

Emufan4568 (talk | contribs)
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Kynex7510 (talk | contribs)
m Texunit addresses order
 
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Otherwise, ADDR(1) points to a 2D texture, and the rest are empty.
Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. Addresses shall be ordered from lowest to highest, otherwise some faces might not render correctly.


=== GPUREG_TEXUNIT''i''_SHADOW ===
=== GPUREG_TEXUNIT''i''_SHADOW ===
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|-
|-
| 24
| 24
| 0x1
| unsigned, Vertical flip? (0 = enable, 1 = disable)
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