FRDU:RequestGameAuthentication: Difference between revisions

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{{IPC/ProcessID}}
{{IPC/ProcessID}}
{{IPC/CopyHandle|1}}
{{IPC/CopyHandle|1}}
{{IPC/RequestEntry|Completion event handle}}
{{IPC/CopyHandleEntry|Completion event handle}}
{{IPC/RequestEnd}}
{{IPC/RequestEnd}}


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Requests NEX authentication data for game servers.
Requests NEX authentication data for game servers.


To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details).


Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.