GPU/Internal Registers: Difference between revisions
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Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. | Otherwise, ADDR(1) points to a 2D texture, and the rest are empty. Addresses shall be ordered from lowest to highest, otherwise some faces might not render correctly. | ||
=== GPUREG_TEXUNIT''i''_SHADOW === | === GPUREG_TEXUNIT''i''_SHADOW === |