GSPGPU:RestoreVramSysArea: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 23: | Line 23: | ||
=Description= | =Description= | ||
This restores the contents of VRAM. This also restores the [[LCD]] hw registers values(primary framebuffer addresses/settings), using the saved state from [[GSPGPU:SaveVramSysArea]]. This command can be used multiple times, without needing to use [[GSPGPU:SaveVramSysArea]] again. | This restores the contents of VRAM. This also restores the [[LCD]] hw registers values(primary framebuffer addresses/settings), using the saved state from [[GSPGPU:SaveVramSysArea]]. This command can be used multiple times, without needing to use [[GSPGPU:SaveVramSysArea]] again. This command seems to do nothing when [[GSPGPU:SaveVramSysArea]] wasn't used at all. | ||
Latest revision as of 23:19, 6 June 2014
Request
| Index Word | Description |
|---|---|
| 0 | Header code [0x001A0000] |
Response
| Index Word | Description |
|---|---|
| 0 | Header code |
| 1 | Result code |
Description
This restores the contents of VRAM. This also restores the LCD hw registers values(primary framebuffer addresses/settings), using the saved state from GSPGPU:SaveVramSysArea. This command can be used multiple times, without needing to use GSPGPU:SaveVramSysArea again. This command seems to do nothing when GSPGPU:SaveVramSysArea wasn't used at all.