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43 bytes added ,  21:51, 14 March 2016
m
Wording to make things more clear
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=== Vertex attribute alignment ===
 
=== Vertex attribute alignment ===
   −
Vertex components which are defined through [[GPU/Internal_Registers#GPUREG_ATTRIBBUFFERi_CONFIG1|GPUREG_ATTRIBBUFFERi_CONFIG1]] will be aligned.
+
Vertex components which are defined through [[GPU/Internal_Registers#GPUREG_ATTRIBBUFFERi_CONFIG1|GPUREG_ATTRIBBUFFERi_CONFIG1]] will be accessed aligned by the GPU.
 
* Vertex attributes will be aligned to their component element size.
 
* Vertex attributes will be aligned to their component element size.
 
* Padding attributes (Component type > 11) will always aligned to 4 byte offets into the buffer.
 
* Padding attributes (Component type > 11) will always aligned to 4 byte offets into the buffer.
* The stride should remain passed unaligned.
+
* The stride which is passed to the GPU should be passed unaligned.
    
=== Vertex stride in GPUREG_ATTRIBBUFFERi_CONFIG2 ===
 
=== Vertex stride in GPUREG_ATTRIBBUFFERi_CONFIG2 ===
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