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20 bytes added ,  23:03, 4 March 2013
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| float Alpha?
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| float Alpha
 
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| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix, however the value 1 float in the first column is located at row 3 instead of row 0, etc.
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| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.
 
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| Specifies a 4x4 texture matrix?
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| Specifies a 4x4 texture matrix.
 
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For matrices, the rows are flipped: the GPU handles the 4th row as the 1st row, 3rd row as the 2nd row, etc.

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