GPU/External Registers: Difference between revisions
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| | | When set, the framebuffer data is converted to tiles. (Normally zero) | ||
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| 2 | | 2 | ||
| This bit is set when the out-framebuf width/height is less than the input framebuf width/height, clear otherwise. Bit24 is normally clear when this bit is set. | | This bit is set when the out-framebuf width/height is less than the input framebuf width/height, clear otherwise. Bit24 is normally clear when this bit is set. | ||
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| 4 | | 3 | ||
| When set, the framebuffer data is copied linearly, without doing any conversion (by default it is converted from tiles to linear). This has priority over bit1. | |||
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| 4 | |||
| Unused | | Unused | ||
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