GPU/Shader Instruction Set: Difference between revisions
→Instructions: geometry shader opcodes ! |
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| 0x2A | | 0x2A | ||
| 0 (no param) | | 0 (no param) | ||
| | | EMITVERTEX (?) | ||
| (geometry shader only) | | (geometry shader only) Emits a vertex. | ||
|- | |- | ||
| 0x2B | | 0x2B | ||
| ? | | ? | ||
| | | GETVERTEX (?) | ||
| (geometry shader only) | | (geometry shader only) Gets next round of input data ?. Parameter meaning unknown but is located at bit 22 and is 4 bit long. | ||
|- | |- | ||
| 0x2E | | 0x2E |