GPU/Shader Instruction Set: Difference between revisions

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Instructions: geometry shader opcodes !
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|  0x2A
|  0x2A
|  0 (no param)
|  0 (no param)
ENDEMIT
EMITVERTEX (?)
|  (geometry shader only) Signifies that we are done emitting a vertex.
|  (geometry shader only) Emits a vertex.
|-
|-
|  0x2B
|  0x2B
|  ?
|  ?
STARTEMIT
GETVERTEX (?)
|  (geometry shader only) Signifies that we are about to emit a vertex. Parameter meaning unknown but is located at bit 22 and is 4 bit long.
|  (geometry shader only) Gets next round of input data ?. Parameter meaning unknown but is located at bit 22 and is 4 bit long.
|-
|-
|  0x2E
|  0x2E