GPU/External Registers: Difference between revisions
The "framebuffer byte-width" is usually called "stride" and defined like this. |
Clarify that these registers are only used by the display logic. |
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Line 128: | Line 128: | ||
These registers are used by [[GSP Shared Memory#GX SetMemoryFill|GX SetMemoryFill]]. | These registers are used by [[GSP Shared Memory#GX SetMemoryFill|GX SetMemoryFill]]. | ||
== Framebuffer Setup == | == LCD Source Framebuffer Setup == | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! Offset | ! Offset | ||
Line 163: | Line 163: | ||
| 4 | | 4 | ||
| Framebuffer stride | | Framebuffer stride | ||
| Distance in bytes between two framebuffer pixel rows. | | Distance in bytes between two framebuffer pixel rows (must be a multiple of 8). | ||
|- | |- | ||
| 0x94 | | 0x94 |