Home Menu/Themes: Difference between revisions
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| 0x18  | | 0x18  | ||
| 0x4  | | 0x4  | ||
| Top   | | Top screen texture offset, see below.  | ||
|-  | |-  | ||
| 0x1C  | | 0x1C  | ||
| 0x4  | | 0x4  | ||
|   | | Additional top-screen texture offset, used with draw-type val2. This is optional when using draw-type val2.  | ||
|-  | |-  | ||
| 0x20  | | 0x20  | ||
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The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).  | The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).  | ||
With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen).   | With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. The first 4-bytes located here is RGBA8888 pixel data, the rest is unknown.  | ||
With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). With draw-type val2, an extra texture with the same format/dimensions as texture5 can be used, when the additional texture offset field is set.  | |||
==Textures==  | ==Textures==  | ||
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| This is the texture used for the bottom-screen background, when the frame-type is set for this one.  | | This is the texture used for the bottom-screen background, when the frame-type is set for this one.  | ||
|-  | |-  | ||
|   | | 5  | ||
| RGBA8888  | | RGBA8888  | ||
| 64x64  | | 64x64  | ||
| 64x64  | | 64x64  | ||
| This is used with the top-screen when top-screen draw-type is val2.  | | This is used with the top-screen when top-screen draw-type is val2, see above.  | ||
|}  | |}  | ||