GPU/Shader Instruction Set: Difference between revisions
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Registers within the 0x20-0x40 ranges seem to be RW. They contain uniforms, such as matrix data. | Registers within the 0x20-0x40 ranges seem to be RW. They contain uniforms, such as matrix data. | ||
SRC2 being only 5 bits long rather than 7 bits like its friend SRC1, it can only access v (input attribute) and r (temporary) registers. | |||
Registers in the 0x88-0x97 range are uniform booleans. | Registers in the 0x88-0x97 range are uniform booleans. |