GPU/Shader Instruction Set: Difference between revisions
m formatting |
proper LOOP ! |
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Line 470: | Line 470: | ||
| 3 | | 3 | ||
| FORLOOP | | FORLOOP | ||
| Loops over the code between itself and DST. | | Loops over the code between itself and DST. First sets lcnt to INT.y, then increments lcnt by INT.z after each loop. Stops looping once lcnt reaches INT.x. (INT is i0-i7, an integer vector uniform) | ||
|- | |- | ||
| 0x2A | | 0x2A |