GPU/Shader Instruction Set: Difference between revisions
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The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx]. | The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx]. | ||
Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes. | Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes. | ||
Debug information found in the code.bin of "Ironfall: Invasion" suggests that there may not be more than 512 instructions and 128 operand descriptors in a shader. | |||
== Nomenclature == | == Nomenclature == |