FS:FormatSaveData: Difference between revisions
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Steveice10 (talk | contribs) m Use common types. |
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| Archive ID (Only 4 (SaveData) has been observed) | | [[Filesystem_services#ArchiveId|Archive ID]] (Only 4 (SaveData) has been observed) | ||
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| 2 | | 2 | ||
| | | [[Filesystem_services#PathType|Path Type]] | ||
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| 3 | | 3 | ||
| | | Path Size | ||
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| 4 | | 4 | ||
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| ( | | (PathSize << 14) <nowiki>|</nowiki> 2 | ||
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| 11 | | 11 | ||
| | | Path Data Pointer | ||
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=Response= | |||
{| class="wikitable" border="1" | |||
|- | |||
! Index Word | |||
! Description | |||
|- | |||
| 0 | |||
| Header code | |||
|- | |||
| 1 | |||
| Result code | |||
|} | |} | ||
=Description= | =Description= | ||
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program. | This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program. |