GPU/Procedural Texture Generation: Difference between revisions

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== Overview ==
== Overview ==
Procedural texture generation has four stages:
Procedural texture generation has four stages:
* Noise Module
* Noise Module (outputs u′,v′)
* Repeat Module
* Repeat Module (outputs u′′,v′′)
* Base Shape (also notated as G(u,v))
* Base Shape (also notated as G(u′′,v′′), output g)
* F(g) and Lookup Table
* F(g) and Lookup Table