GPU/Procedural Texture Generation: Difference between revisions
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== Overview == | == Overview == | ||
Procedural texture generation has four stages: | Procedural texture generation has four stages: | ||
* Noise Module | * Noise Module (outputs u′,v′) | ||
* Repeat Module | * Repeat Module (outputs u′′,v′′) | ||
* Base Shape (also notated as G(u,v)) | * Base Shape (also notated as G(u′′,v′′), output g) | ||
* F(g) and Lookup Table | * F(g) and Lookup Table | ||