BCWAV: Difference between revisions
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=== Overview === | === Overview === | ||
Microsoft's WAV structure is RIFF Header which defines the data inside which is WAVE, then the media player expects a "fmt " chunk and a "data" chunk. Nintendo's format uses a CWAV | Microsoft's WAV structure is RIFF Header which defines the data inside which is WAVE, then the media player expects a "fmt " chunk and a "data" chunk. Nintendo's format uses a CWAV header (no need for a general structure for media, only wave), which points to an INFO struct (the equivalent to fmt) and a DATA struct (the equivalent to data). | ||
=== Header === | === Header === | ||