3DS Development Unit GUI: Difference between revisions
added dev units home menu debug information; restyled test menu section |
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Note this is not possible where the developer has intentionally disabled the functionality of the home button, like in trade show sample. A video of someone using a dev unit with such a game can be seen here at [http://www.youtube.com/watch?v=B1iYD70oUxE]. | Note this is not possible where the developer has intentionally disabled the functionality of the home button, like in trade show sample. A video of someone using a dev unit with such a game can be seen here at [http://www.youtube.com/watch?v=B1iYD70oUxE]. | ||
When an application is suspended, pressing the L button takes a screenshot of the upper and lower screens, storing it into the Capture folder of the SD Card. This function won't work | When an application is suspended, pressing the L button takes a screenshot of the upper and lower screens, storing it into the Capture folder of the SD Card. This function won't work if no SD Card is inserted. | ||
Files are generated in the following manner: [YYYYMMDD_HHMM date format]_[Screen]_[Index].bmp. | Files are generated in the following manner: [YYYYMMDD_HHMM date format]_[Screen]_[Index].bmp. | ||
[Screen]: UL = upper screen, left eye image; UR = upper screen, right eye image; LO = lower screen | [Screen]: UL = upper screen, left eye image; UR = upper screen, right eye image; LO = lower screen |