NWM Services: Difference between revisions
| Line 490: | Line 490: | ||
This 0x108-byte structure is used for [[NWMUDS:BeginHostingNetwork]], [[NWMUDS:ConnectToNetwork]], etc. This data is stored as big-endian. | This 0x108-byte structure is used for [[NWMUDS:BeginHostingNetwork]], [[NWMUDS:ConnectToNetwork]], etc. This data is stored as big-endian. | ||
==NodeInfo structure== | |||
{| class="wikitable" border="1" | |||
|- | |||
! Offset | |||
! Size | |||
! Description | |||
|- | |||
| 0x0 | |||
| 0x8 | |||
| u64 ID, this is the UDS version of the FriendCodeSeed. This is loaded from BlkID 0x00090000 in the [[Config_Savegame|system-config]] via [[CfgS:GetConfigInfoBlk2]]. | |||
|- | |||
| 0x8 | |||
| 0x18 | |||
| This is the first 0x18-bytes from BlkID 0x000A0000 in the [[Config_Savegame|system-config]] loaded via [[CfgS:GetConfigInfoBlk2]]. | |||
|- | |||
| 0x20 | |||
| 0x8 | |||
| Only initialized by NWM-module. | |||
|} | |||
== UDS Beacons == | == UDS Beacons == | ||