Savegames: Difference between revisions

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         uint8_t phys_sec;      // Mapped from sector
         uint8_t phys_sec;      // Mapped from sector
         uint8_t prev_phys_sec;  // Virtual sector previously mapped to
         uint8_t prev_phys_sec;  // Virtual sector previously mapped to
         uint8_t virt_realloc_cnt;       // Amount of times virtual sector has been remapped
         uint8_t virt_realloc_cnt; // Amount of times virtual sector has been remapped
         uint8_t phys_realloc_cnt;       // Amount of times physical sector has been remapped
         uint8_t phys_realloc_cnt; // Amount of times physical sector has been remapped
         uint8_t chksums[8];
         uint8_t chksums[8];
} __attribute__((packed));
} __attribute__((packed));