Savegames: Difference between revisions
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uint8_t phys_sec; // Mapped from sector | uint8_t phys_sec; // Mapped from sector | ||
uint8_t prev_phys_sec; // Virtual sector previously mapped to | uint8_t prev_phys_sec; // Virtual sector previously mapped to | ||
uint8_t virt_realloc_cnt; | uint8_t virt_realloc_cnt; // Amount of times virtual sector has been remapped | ||
uint8_t phys_realloc_cnt; | uint8_t phys_realloc_cnt; // Amount of times physical sector has been remapped | ||
uint8_t chksums[8]; | uint8_t chksums[8]; | ||
} __attribute__((packed)); | } __attribute__((packed)); |