GPU/Internal Registers: Difference between revisions
→GPUREG_TEXUNIT3_PROCTEX5: Document more proctex mipmap configuration based on hardware test |
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| unsigned, mipmap level 3 offset (usually 0xE0) | | unsigned, mipmap level 3 offset (usually 0xE0) | ||
|} | |} | ||
This register is used to set the procedural texture unit's offset. | This register is used to set the procedural texture unit's offset. Mipmap level 4-7 seems to be hardcoded at offset 0xF0, 0xF8, 0xFC and 0xFE . | ||
=== GPUREG_PROCTEX_LUT === | === GPUREG_PROCTEX_LUT === |