Games: Difference between revisions

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Elisherer (talk | contribs)
Serial structure: (to be more accurate)
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== Serial structure ==
== Serial structure ==


LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]


A/Z - Retail / Demo
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)


Retail/Demo: Length=1, [A/Z] - Retail / Demo


CTR - 3DS' Codename Rumored to be Horizon


CTR - 3DS' Codename Rumored to be Horizon
Type: Length=1, [A/C/H] - Unknown / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]]


Identifier: Length=2, Game's name (made from letters and digits)


Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)


A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used for built in applications like [[Mii Maker]]).


XX - Game's name (made from letters and digits)
The longer version of the serial number adds a geographical region (usually because of extra languages)


E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
Those are 3 letters codes at the end of the serial (can be found mostly on demos).


Normally E/P/J represents region. In demos the serial code structure is LNZ-CTR-(A/C/H)(Game's name of #s and letters)(E/P/J)-REGION
i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
Where REGION is either EUR, USA, or JAP for Europe, United States, and Japan respectively. So demos have an extra identifier at the end of their serial structures.


== Product Code ==
== Product Code ==