Savegames: Difference between revisions
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'''DISA''' | '''DISA''' | ||
* If the uint32 @ 0x168 into the image in the DISA is | * If the uint32 @ 0x168 into the image in the DISA(the low 8-bits) is non-zero, then first table is is hashed, otherwise the second DIFI table is hashed. | ||
* If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE). | * If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE). | ||
* At offset 0x0 in the image is the 0x100-byte "master hash-table", however normally only the first entry is used. This seems to hash the 0x100-byte DISA? | * At offset 0x0 in the image is the 0x100-byte "master hash-table", however normally only the first entry is used. This seems to hash the 0x100-byte DISA? | ||
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* Seems to be the [[extdata]] equivalent of DISA, this seems to start @ offset 0x100 in extdata using FS.(DIFF never seems to be used for regular savegames) | * Seems to be the [[extdata]] equivalent of DISA, this seems to start @ offset 0x100 in extdata using FS.(DIFF never seems to be used for regular savegames) | ||
* When the active-table field is zero, the | * When the active-table field low 8-bits is non-zero, the primary partition is used. Otherwise, the secondary partition is used. | ||
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