Savegames: Difference between revisions
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* If the uint32 @ 0x168 into the image in the DISA(the low 8-bits) is non-zero, then first table is is hashed, otherwise the second DIFI table is hashed. | * If the uint32 @ 0x168 into the image in the DISA(the low 8-bits) is non-zero, then first table is is hashed, otherwise the second DIFI table is hashed. | ||
* If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE). | * If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE). | ||
* At offset 0x0 in the image is the 0x100-byte "master hash-table", however normally only the first entry is used. This seems to hash the 0x100-byte DISA? | * At offset 0x0 in the image is the 0x100-byte "master hash-table", however normally only the first entry is used. This seems to hash the 0x100-byte DISA?(probably SHA256 HMAC) | ||
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