Nintendo Badge Arcade/PrizeCollection: Difference between revisions

DaniElectra (talk | contribs)
m Prize (prb): Minor corrections
DaniElectra (talk | contribs)
m Redefine attachments and add more information
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| 0xFC
| 0xFC
| 0x4
| 0x4
| Number of properties at 0x3E00
| Number of attachment badges
|-
|-
| 0x100
| 0x100
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| 0x3E00
| 0x3E00
| 0x20
| 0x20
| Unknown property
| Attachment badge property
|-
|-
|  
|  
| 0x20
| 0x20
| Optional unknown properties
| Optional attachment badge properties
|}
|}


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The position is calculated using the 3DS screen as a reference (400x240).
The position is calculated using the 3DS screen as a reference (400x240).
==== Attachment badge properties ====
This property sets the union of a badge with an attachment.
{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Unknown (usually zero?)
|-
| 0x4
| 0x4
| Unknown (usually 1?)
|-
| 0x8
| 0x4
| Unknown
|-
| 0xC
| 0x4
| Index of badge selected
|-
| 0x10
| 0x4
| Index of attachment to be attached
|-
| 0x14
| 0x4
| Width position of attachment (float32)
|-
| 0x18
| 0x4
| Height position of attachment (float32)
|-
| 0x1C
| 0x4
| Unknown (usually zero?)
|}


== Attachment (atb) ==
== Attachment (atb) ==
An attachment file stores the data of an immovable object and its image.
An attachment file stores the data of an object with badges attached and its image.


{| class="wikitable"
{| class="wikitable"
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== Fixed Object (fob) ==
== Fixed Object (fob) ==
A fixed object file stores the data of the terrain and its image.
A fixed object file stores the data of an immovable object and its image.


{| class="wikitable"
{| class="wikitable"