GPU/Internal Registers: Difference between revisions
Emufan4568 (talk | contribs) |
Emufan4568 (talk | contribs) Update GPUREG_VSH_COM_MODE from hardware findings |
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This register sets whether to use the geometry shader configuration or reuse the vertex shader configuration for the geometry shader shading unit. | This register sets whether to use the geometry shader configuration or reuse the vertex shader configuration for the geometry shader shading unit. | ||
When disabled and the geometry unit is not in use, as configured by GPUREG_GEOSTAGE_CONFIG, uniforms, outmap mask, program code and swizzle data are propagated to the geometry shader unit. | |||
=== GPUREG_START_DRAW_FUNC0 === | === GPUREG_START_DRAW_FUNC0 === |