Serials: Difference between revisions

Elisherer (talk | contribs)
Not related to only games anymore
 
3dsguy (talk | contribs)
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== Product Code ==
== Product Code ==


This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:


CTR-[P/N/T]-[Type][Identifier][Region]
CTR-[P/N/T]-[Type][Identifier][Region]


* P/N/T - P  Generally used for games (note: for retail and dev games this is the same) / N Generally used for built in applications like [[Mii Maker]] / T is used in some e-Shop demos
* P/N/T - P  Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos
* [Type][Identifier][Region] - Same as in serial structure
* [Type][Identifier][Region] - Same as in serial structure


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The Product Code "CTR-P-CTAP" is the default Product Code for developers.
The Product Code "CTR-P-CTAP" is the default Product Code for developers.


You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.
You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu.
 
Some eShop titles have Product Codes which differ from the above format:
 
CTR-[Type][Identifier][Region]-[Region]-[Digit]
 
* [Type][Identifier][Region] - Same as in serial structure
 
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
 
* [Digit] - A single digit usually '1' or '0' (Not always present)