Serials: Difference between revisions
Not related to only games anymore |
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== Product Code == | == Product Code == | ||
This is similar to the serial | This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: | ||
CTR-[P/N/T]-[Type][Identifier][Region] | CTR-[P/N/T]-[Type][Identifier][Region] | ||
* P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N | * P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos | ||
* [Type][Identifier][Region] - Same as in serial structure | * [Type][Identifier][Region] - Same as in serial structure | ||
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The Product Code "CTR-P-CTAP" is the default Product Code for developers. | The Product Code "CTR-P-CTAP" is the default Product Code for developers. | ||
You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your | You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu. | ||
Some eShop titles have Product Codes which differ from the above format: | |||
CTR-[Type][Identifier][Region]-[Region]-[Digit] | |||
* [Type][Identifier][Region] - Same as in serial structure | |||
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present) | |||
* [Digit] - A single digit usually '1' or '0' (Not always present) | |||