GPU/Commands: Difference between revisions
No edit summary |
No edit summary |
||
| Line 153: | Line 153: | ||
| float Z coordinate | | float Z coordinate | ||
|} | |} | ||
Type 0x14 seems to used for rendering quads, mainly for the skybox/sub screen etc. The rest of the rendered objects are likely rendered via vertex arrays, however it's unknown how the vertex arrays are initialized. | |||
=== Types for CmdID 0x000F02C0 === | === Types for CmdID 0x000F02C0 === | ||