GPU/Commands: Difference between revisions
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| u32 | | u32 | ||
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C. | | This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C. | ||
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| 0x000F02B0 | |||
| u32, value is usually 0x7FFFXXXX. | |||
| Texture related? | |||
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| 0x000F02C0 | | 0x000F02C0 | ||
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| 0x00 | | 0x00 | ||
| 4 | | 4 | ||
| Related to matrix translation? | | Related to model-view matrix translation? | ||
|- | |- | ||
| 0x04 | | 0x04 |