GPU/Commands: Difference between revisions
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| u32, bit31 | | u32, bit31 set = indices data-type GL_UNSIGNED_SHORT, clear = GL_UNSIGNED_BYTE. Bits30-0 is the address, where address is relative to VRAM. | ||
| This specifies the address of an array containing vertex array indices, used for rendering primitives. Each index entry is an u16. | | This specifies the address of an array containing vertex array indices, used for rendering primitives. Each index entry is an u16. | ||
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