GPU/Commands: Difference between revisions

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| 0x000F0110
| 0x000F0110
| Value 0x1
| Value 0x1
| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of object(s) as well.
| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of mesh(es) as well.
|-
|-
| 0x000F0111
| 0x000F0111
Line 166: Line 166:
===== glDrawElements() =====
===== glDrawElements() =====
See [[GPU_GL_Arrays|GPU GL Arrays]].
See [[GPU_GL_Arrays|GPU GL Arrays]].
===== glClear() / glClearColor() =====
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.


===== CmdID 0x809F0081 =====
===== CmdID 0x809F0081 =====