GPU/Commands: Difference between revisions
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| 0x04 | | 0x04 | ||
| 4 | | 4 | ||
| Unknown, this is used immediately after type 0x00.(This specifies a 4x4 float matrix as well) | | Unknown, this is used immediately after type 0x00.(This specifies a 4x4 float projection matrix as well) | ||
|- | |- | ||
| 0x08 | | 0x08 | ||
Line 551: | Line 551: | ||
| 0x14 | | 0x14 | ||
| <=30 | | <=30 | ||
| Used to specify a 4xN transformation matrix, where N is the total CmdID 0xXXXF02C1 entries. | | Used to specify a 4xN model-view transformation matrix, where N is the total CmdID 0xXXXF02C1 entries. | ||
|- | |- | ||
| 0x4C | | 0x4C | ||
| 4 | | 4 | ||
| This specifies a 4x4 float matrix. | | This specifies a 4x4 float matrix.(Model-view matrix?) | ||
|- | |- | ||
| 0x50, 0x53, and 0x56 | | 0x50, 0x53, and 0x56 |