GPU/Commands: Difference between revisions
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| This specifies 16-floats for a 4x4 projection matrix. | | This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix. | ||
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| | | This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix, however the value 1 float in the first column is located at row 3 instead of row 0, etc. | ||
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