GPU/Commands: Difference between revisions

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Line 523: Line 523:
| 0x00
| 0x00
| 4
| 4
| This specifies 16-floats for a 4x4 projection matrix.
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.
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|-
| 0x04
| 0x04
| 4
| 4
| Unknown, this is used immediately after type 0x00.(This specifies a 4x4 float projection matrix as well)
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix, however the value 1 float in the first column is located at row 3 instead of row 0, etc.
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|-
| 0x08
| 0x08