Gamecards: Difference between revisions
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Created page with "===Physical interface=== The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which ..." |
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[[File:Gamecard.jpg|thumb|right|A 3DS gamecard]] | |||
[[File:GamecardPhy.jpg|thumb|right|Close-up of PCB]] | |||
===Physical interface=== | ===Physical interface=== | ||
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems. | The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems. | ||
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When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon. | When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon. | ||
{| class="wikitable" border="1" | |||
|- | |||
! Pin | |||
! Name | |||
! Description | |||
|- | |||
| 1 | |||
| GND | |||
| Ground | |||
|- | |||
| 2 | |||
| CLK | |||
| Clock. Frequencies 6.7MHz and 4.2MHz) | |||
|- | |||
| 3 | |||
| NC | |||
| Not connected. Possibly used to program cards. | |||
|- | |||
| 4 | |||
| RCS | |||
| ROM select, active low. Pulled low to start a ROM transfer. | |||
|- | |||
| 5 | |||
| RST | |||
| Reset, active low. | |||
|- | |||
| 6 | |||
| ECS | |||
| Savegame chip select, active low. Pulled low to start a savegame SPI transfer. | |||
|- | |||
| 7 | |||
| IRQ | |||
| Removal detection. | |||
|- | |||
| 8 | |||
| VCC | |||
| Powersupply 3.3V. | |||
|- | |||
| 9 | |||
| DAT0 | |||
| Bidirectional data bus. | |||
|- | |||
| 10 | |||
| DAT1 | |||
| Bidirectional data bus. | |||
|- | |||
| 11 | |||
| DAT2 | |||
| Bidirectional data bus. | |||
|- | |||
| 12 | |||
| DAT3 | |||
| Bidirectional data bus. | |||
|- | |||
| 13 | |||
| DAT4 | |||
| Bidirectional data bus. | |||
|- | |||
| 14 | |||
| DAT5 | |||
| Bidirectional data bus. | |||
|- | |||
| 15 | |||
| DAT6 | |||
| Bidirectional data bus / SPI data from savegame chip. | |||
|- | |||
| 16 | |||
| DAT7 | |||
| Bidirectional data bus / SPI data to savegame chip. | |||
|- | |||
| 17 | |||
| GND | |||
| Ground | |||
|} | |||
===Protocol=== | ===Protocol=== | ||
The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol. | The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol. |
Revision as of 00:07, 29 March 2011


Physical interface
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems.
When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon.
Pin | Name | Description |
---|---|---|
1 | GND | Ground |
2 | CLK | Clock. Frequencies 6.7MHz and 4.2MHz) |
3 | NC | Not connected. Possibly used to program cards. |
4 | RCS | ROM select, active low. Pulled low to start a ROM transfer. |
5 | RST | Reset, active low. |
6 | ECS | Savegame chip select, active low. Pulled low to start a savegame SPI transfer. |
7 | IRQ | Removal detection. |
8 | VCC | Powersupply 3.3V. |
9 | DAT0 | Bidirectional data bus. |
10 | DAT1 | Bidirectional data bus. |
11 | DAT2 | Bidirectional data bus. |
12 | DAT3 | Bidirectional data bus. |
13 | DAT4 | Bidirectional data bus. |
14 | DAT5 | Bidirectional data bus. |
15 | DAT6 | Bidirectional data bus / SPI data from savegame chip. |
16 | DAT7 | Bidirectional data bus / SPI data to savegame chip. |
17 | GND | Ground |
Protocol
The communication protocol between the 3DS system and the 3DS gamecard has changed completely in comparison with the DS and DSi gamecard communication protocol.