Glossary: Difference between revisions
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The original Nintendo DS. It ended up being the successor to the Game Boy, though Nintendo did not intend for this to happen. It added a touch screen. | The original Nintendo DS. It ended up being the successor to the Game Boy, though Nintendo did not intend for this to happen. It added a touch screen. | ||
=== DSP === | |||
Digital Signal Processor. The 3DS uses a DSP core to do the audio mixing instead of relaying on dedicated mixing hardware like the predecessor. | |||
=== DSiWare === | === DSiWare === | ||
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=== FCRAM === | === FCRAM === | ||
FCRAM (Fast Cycle RAM) is a new technology developed by the Fujitsu Corporation that approaches the problem of DRAM/Processor speed in a different way. It is one of the components of 3DS hardware. | FCRAM (Fast Cycle RAM) is a new technology developed by the Fujitsu Corporation that approaches the problem of DRAM/Processor speed in a different way. It is one of the components of 3DS hardware. | ||
== G == | |||
=== [[GX]] === | |||
The graphics subsytem used on the 3DS. | |||
== H == | == H == |