SHBIN: Difference between revisions
Line 80: | Line 80: | ||
| 0x4 | | 0x4 | ||
| Magic "DVLE" | | Magic "DVLE" | ||
|- | |||
| 0x4 | |||
| 0x4 | |||
| Program start offset in binary blob (in words) | |||
|- | |||
| 0x8 | |||
| 0x4 | |||
| Program end offset in binary blob (in words) | |||
|- | |- | ||
| 0x18 | | 0x18 | ||
Line 169: | Line 177: | ||
|} | |} | ||
Each DVLE is associated to an individual shader | Each DVLE is associated to an individual shader shader program contained in the binary blob. A single shader binary blob may contain multiple shader programs of the same kind. |