GPU/Shader Instruction Set: Difference between revisions
m faulty copy-pasting |
JMPU |
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Line 340: | Line 340: | ||
| JMPC | | JMPC | ||
| If condition (see [[#Conditions|below]] for details) is true, then jumps to DST, else does nothing. | | If condition (see [[#Conditions|below]] for details) is true, then jumps to DST, else does nothing. | ||
|- | |||
| 0x2D | |||
| 3 | |||
| JMPU | |||
| If condition BOOL is true, then jumps to DST, else does nothing. It seems possible that having NUM = 1 will jump if BOOL is false instead, though this is unconfirmed. | |||
|- | |- | ||
| 0x2E-0x2F | | 0x2E-0x2F |