Serials: Difference between revisions
Added codenames from the New_3DS page. |
Vgturtle127 (talk | contribs) m Small grammatical and capitalization stuff |
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This page talks about the 3DS products' serial | This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...). | ||
== Codenames == | == Codenames == | ||
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| [[New 3DS]] || KTR | | [[New 3DS]] || KTR | ||
|- | |- | ||
| [[New 3DS]] XL || RED | | [[New 3DS]] XL/LL || RED | ||
|} | |} | ||
The DS was codenamed NTR so we see the TR is recurring | The DS was codenamed NTR, so we see the TR is recurring. | ||
== Serial structure == | == Serial structure == | ||
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[Product][Retail/Demo]-CTR-[Type][Identifier][Region] | [Product][Retail/Demo]-CTR-[Type][Identifier][Region] | ||
Product: Length=2, LN - Product type ( | Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK) | ||
Retail/Demo: Length=1, [A/Z] - Retail / Demo | Retail/Demo: Length=1, [A/Z] - Retail / Demo | ||
CTR - 3DS' | CTR - 3DS' codename rumored to be Horizon | ||
Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default | Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles. | ||
Identifier: Length=2, | Identifier: Length=2, game's name (made from letters and digits). | ||
Region: Length=1, [E/P/J/A] - English (US) / | Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free) | ||
The longer version of the serial number adds a geographical region (usually because of extra languages) | The longer version of the serial number adds a geographical region (usually because of extra languages). | ||
Those are 3 letters codes at the end of the serial (can be found mostly on demos). | Those are 3 letters codes at the end of the serial (can be found mostly on demos). | ||
For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image). | |||
== Product Code == | == Product Code == | ||
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title | This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure: | ||
CTR-[P/N/T/U]-[Type][Identifier][Region] | CTR-[P/N/T/U]-[Type][Identifier][Region] | ||
* P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]] | * P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]] | ||
* [Type][Identifier][Region] - Same as in | * [Type][Identifier][Region] - Same as in serial structure | ||
So for example a Japanese copy of Ridge Racer 3D would have a | So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ". | ||
'''NOTE:''' The | '''NOTE:''' The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used. | ||
=== Electronic Manuals === | === Electronic Manuals === | ||
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the | Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However, product codes can differ from the above format as shown below: | ||
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit] | CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit] | ||
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CTR-[Type][Identifier][Region]-[Region]-[Digit] | CTR-[Type][Identifier][Region]-[Region]-[Digit] | ||
* P/N/T/U - Same as in | * P/N/T/U - Same as in product code structure | ||
* [Type][Identifier][Region] - Same as in | * [Type][Identifier][Region] - Same as in serial structure | ||
* [Region] - A three character representation of the title region, i.e. 'EUR' ( | * [Region] - A three character representation of the title region, i.e. 'EUR' (not always present) | ||
* [Digit] - A single digit usually '1' or '0' ( | * [Digit] - A single digit usually '1' or '0' (not always present) | ||
'''Note:''' These alternate versions of the | '''Note:''' These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling. |