Nintendo OpenGL: Difference between revisions
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2. Take note of its ID and type ! | 2. Take note of its ID and type ! | ||
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform | 3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of '''steeldiver: sub wars''' you can now just go directly to the handler as it's listed in the table below) | ||
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object | 4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object |