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Line 77: Line 77:
| 0x18
| 0x18
| 0x4
| 0x4
| Top Screen Texture offset, see below.
| Top screen texture offset, see below.
|-
|-
| 0x1C
| 0x1C
| 0x4
| 0x4
| ?
| Additional top-screen texture offset, used with draw-type val2. This is optional when using draw-type val2.
|-
|-
| 0x20
| 0x20
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The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).
The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).


With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). The first 4-bytes located here is RGBA8888 pixel data, the rest is unknown.
With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. The first 4-bytes located here is RGBA8888 pixel data, the rest is unknown.
 
With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). With draw-type val2, an extra texture with the same format/dimensions as texture5 can be used, when the additional texture offset field is set.


==Textures==
==Textures==
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| This is the texture used for the bottom-screen background, when the frame-type is set for this one.
| This is the texture used for the bottom-screen background, when the frame-type is set for this one.
|-
|-
| 4
| 5
| RGBA8888
| RGBA8888
| 64x64
| 64x64
| 64x64
| 64x64
| This is used with the top-screen when top-screen draw-type is val2.
| This is used with the top-screen when top-screen draw-type is val2, see above.
|}
|}