Home Menu/Themes: Difference between revisions
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| 0x18 | | 0x18 | ||
| 0x4 | | 0x4 | ||
| Top | | Top screen texture offset, see below. | ||
|- | |- | ||
| 0x1C | | 0x1C | ||
| 0x4 | | 0x4 | ||
| | | Additional top-screen texture offset, used with draw-type val2. This is optional when using draw-type val2. | ||
|- | |- | ||
| 0x20 | | 0x20 | ||
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The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?). | The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?). | ||
With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). | With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. The first 4-bytes located here is RGBA8888 pixel data, the rest is unknown. | ||
With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). With draw-type val2, an extra texture with the same format/dimensions as texture5 can be used, when the additional texture offset field is set. | |||
==Textures== | ==Textures== | ||
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| This is the texture used for the bottom-screen background, when the frame-type is set for this one. | | This is the texture used for the bottom-screen background, when the frame-type is set for this one. | ||
|- | |- | ||
| | | 5 | ||
| RGBA8888 | | RGBA8888 | ||
| 64x64 | | 64x64 | ||
| 64x64 | | 64x64 | ||
| This is used with the top-screen when top-screen draw-type is val2. | | This is used with the top-screen when top-screen draw-type is val2, see above. | ||
|} | |} | ||