GPU/Shader Instruction Set: Difference between revisions
LRP |
FLR ! |
||
Line 301: | Line 301: | ||
| 0x0B | | 0x0B | ||
| 1u | | 1u | ||
| | | FLR | ||
| | | Computes SRC1's floor component by component; DST[i] = FLOOR(SRC1[i]) for all i (modulo destination component masking) | ||
|- | |- | ||
| 0x0C | | 0x0C | ||
Line 330: | Line 330: | ||
|- | |- | ||
| 0x13 | | 0x13 | ||
| | | 1u | ||
| MOV | | MOV | ||
| Moves value from one register to another; DST = SRC1. | | Moves value from one register to another; DST = SRC1. |