GPU/Shader Instruction Set: Difference between revisions

Smea (talk | contribs)
LRP
Smea (talk | contribs)
FLR !
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???
FLR
?
Computes SRC1's floor component by component; DST[i] = FLOOR(SRC1[i]) for all i (modulo destination component masking)
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1u
|  MOV
|  MOV
|  Moves value from one register to another; DST = SRC1.
|  Moves value from one register to another; DST = SRC1.