GPU/Shader Instruction Set: Difference between revisions
m 0x19 is format 1i |
mNo edit summary |
||
| Line 334: | Line 334: | ||
|- | |- | ||
| 0x0E | | 0x0E | ||
| | | 1u | ||
| RCP | | RCP | ||
| Computes the reciprocal of the vector, component by component; DST[i] = 1/SRC1[i] for all i (modulo destination component masking) | | Computes the reciprocal of the vector, component by component; DST[i] = 1/SRC1[i] for all i (modulo destination component masking) | ||
|- | |- | ||
| 0x0F | | 0x0F | ||
| | | 1u | ||
| RSQ | | RSQ | ||
| Computes the reciprocal of the square root of the vector, component by component; DST[i] = 1/sqrt(SRC1[i]) for all i (modulo destination component masking) | | Computes the reciprocal of the square root of the vector, component by component; DST[i] = 1/sqrt(SRC1[i]) for all i (modulo destination component masking) | ||
|- | |- | ||
| 0x12 | | 0x12 | ||
| | | 1u | ||
| ARL | | ARL | ||
| Address Register Load; sets (a0, a1, _, _) to SRC1 (cast to integer). | | Address Register Load; sets (a0, a1, _, _) to SRC1 (cast to integer). | ||