Nintendo OpenGL: Difference between revisions
Line 436: | Line 436: | ||
| 0x001560EC | | 0x001560EC | ||
| 0xE84 | | 0xE84 | ||
| | | 0x0120 (vec[0] -> bit0-7, vec[1] -> bit8-15, vec[2] -> bit16-23) | ||
|- | |- | ||
| 0x28 | | 0x28 | ||
Line 443: | Line 443: | ||
| 0x00156268 | | 0x00156268 | ||
| 0xE90 | | 0xE90 | ||
| | | 0x0121 (vec[0] -> bit0-7, vec[1] -> bit8-15, vec[2] -> bit16-23), 0x0122 (vec[3] -> bit 0-7) | ||
|- | |- | ||
| 0x29 | | 0x29 | ||
Line 450: | Line 450: | ||
| 0x001564D4 | | 0x001564D4 | ||
| 0xEA0 | | 0xEA0 | ||
| | | 0x0126 bit0-23 | ||
|- | |- | ||
| 0x2A | | 0x2A | ||
Line 457: | Line 457: | ||
| 0x001565C0 | | 0x001565C0 | ||
| 0xEA4 | | 0xEA4 | ||
| | | 0x00E5 | ||
|- | |- | ||
| 0x2B | | 0x2B | ||
Line 471: | Line 471: | ||
| 0x00156684 | | 0x00156684 | ||
| 0xEA8 | | 0xEA8 | ||
| | | 0x00E4 | ||
|- | |- | ||
| 0x2D | | 0x2D | ||
Line 478: | Line 478: | ||
| 0x0012B7A4 | | 0x0012B7A4 | ||
| 0x640 | | 0x640 | ||
| | | 0x0122 bit8 (0x6060/0x6061 -> 0/1) | ||
|- | |- | ||
| 0x2E | | 0x2E | ||
Line 485: | Line 485: | ||
| 0x0012B854 | | 0x0012B854 | ||
| 0x624 | | 0x624 | ||
| | | 0x00E0 bit3 (0x605E/0x605F -> 0/1) | ||
|- | |- | ||
| 0x2F | | 0x2F | ||
Line 2,214: | Line 2,214: | ||
| 0x0012E7F8 | | 0x0012E7F8 | ||
| ? | | ? | ||
| | | 0x00E0 bit0-2 (5 -> fog (0x0B60), 7 -> gas (0x6050)) | ||
|- | |- | ||
| 0x126 | | 0x126 |