GPU/Commands: Difference between revisions

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!  Value
!  Value
!  GL type
!  GL type
! Comment
|-
|-
| 0x0
| 0x0
| GL_PRIMARY_COLOR
| GL_PRIMARY_COLOR
|The color that comes from the upper shader
|-
|-
| 0x1
| 0x1
| ?
| GL_PRIMARY_FRAGMENT_COLOR
|The color that comes from lightning
|-
|-
| 0x2
| 0x2
| ?
| ?
|
|-
|-
| 0x3
| 0x3
| GL_TEXTURE0
| GL_TEXTURE0
|
|-
|-
| 0x4
| 0x4
| GL_TEXTURE1
| GL_TEXTURE1
|
|-
|-
| 0x5
| 0x5
| GL_TEXTURE2
| GL_TEXTURE2
|
|-
|-
| 0x6
| 0x6
| GL_TEXTURE3
| GL_TEXTURE3
|
|-
|-
| 0xC-0x7
| 0xC-0x7
| GL_PRIMARY_COLOR
|(GL_PRIMARY_COLOR)No?
| Please detail. Gives 0 on TexEnv0
|-
|-
| 0xD
| 0xD
| ?
| ?
|
|-
|-
| 0xE
| 0xE
| GL_CONSTANT
| GL_CONSTANT
|
|-
|-
| 0xF
| 0xF
| GL_PREVIOUS
| GL_PREVIOUS
| Color that comes from the previous texture stage
|}
|}