GPU/Shader Instruction Set: Difference between revisions

Neobrain (talk | contribs)
Neobrain (talk | contribs)
The actual D3D shader token stream shows even more resemblance than the instruction mnemonics themselves.
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Both instructions and descriptors are coded in little endian.
Both instructions and descriptors are coded in little endian.
Basic implementations of the following specification can be found at [https://github.com/smealum/aemstro] and [https://github.com/neobrain/nihstro].
Basic implementations of the following specification can be found at [https://github.com/smealum/aemstro] and [https://github.com/neobrain/nihstro].
The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx].
The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx] and the Direct3D shader code [https://msdn.microsoft.com/en-us/library/windows/hardware/ff552891%28v=vs.85%29.aspx].
Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes.
Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes.