GPU/Procedural Texture Generation: Difference between revisions
Hey, look what I found... (thanks @ yuriks for translating!) |
Add LUT size. |
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* a triangle function | * a triangle function | ||
The final texel color is determined by using the value of F(g) as an index into a configurable lookup table. | The final texel color is determined by using the value of F(g) as an index into a configurable lookup table (which is presumed to span 3 kilobytes of data). |