GPU Textures: Difference between revisions
m Add to GPU category |
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| 1 | | 1 | ||
| 0 = GL_NEAREST, 1 = GL_LINEAR | | 0 = point sampling (GL_NEAREST), 1 = linear interpolation (GL_LINEAR) | ||
| GL_TEXTURE_MAG_FILTER | | GL_TEXTURE_MAG_FILTER | ||
|- | |- | ||
| 2 | | 2 | ||
| 1 = GL_LINEAR | | 0 = point sampling (GL_NEAREST*), 1 = linear interpolation (GL_LINEAR*) | ||
| GL_TEXTURE_MIN_FILTER | | GL_TEXTURE_MIN_FILTER | ||
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Line 110: | Line 110: | ||
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| 11-8 | | 11-8 | ||
| 0 = GL_CLAMP_TO_EDGE, 1=GL_CLAMP_TO_BORDER, 2=GL_REPEAT, 3=GL_MIRRORED_REPEAT | | 0 = GL_CLAMP_TO_EDGE, 1 = GL_CLAMP_TO_BORDER, 2 = GL_REPEAT, 3 = GL_MIRRORED_REPEAT | ||
| GL_TEXTURE_WRAP_S | | GL_TEXTURE_WRAP_S | ||
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| 24 | | 24 | ||
| 1 = | | 0 = no LOD interpolation (GL_*_MIPMAP_NEAREST), 1 = linear LOD interpolation (GL_*_MIPMAP_LINEAR) | ||
| GL_TEXTURE_MIN_FILTER | | GL_TEXTURE_MIN_FILTER | ||
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