GPU/Shader Instruction Set: Difference between revisions
Add "Floating-Point Behavior" section |
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| 1u | | 1u | ||
| RCP | | RCP | ||
| Computes the reciprocal of the vector | | Computes the reciprocal of the vector's first component; DST[i] = 1/SRC1[0] for all i | ||
|- | |- | ||
| 0x0F | | 0x0F | ||
| 1u | | 1u | ||
| RSQ | | RSQ | ||
| Computes the reciprocal of the square root of the vector | | Computes the reciprocal of the square root of the vector's first component; DST[i] = 1/sqrt(SRC1[0]) for all i | ||
|- | |- | ||
| 0x10 | | 0x10 |