GPU/Shader Instruction Set: Difference between revisions

Yuriks (talk | contribs)
Add "Floating-Point Behavior" section
Aroulin (talk | contribs)
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|  1u
|  1u
|  RCP
|  RCP
|  Computes the reciprocal of the vector, component by component; DST[i] = 1/SRC1[i] for all i
|  Computes the reciprocal of the vector's first component; DST[i] = 1/SRC1[0] for all i
|-
|-
|  0x0F
|  0x0F
|  1u
|  1u
|  RSQ
|  RSQ
|  Computes the reciprocal of the square root of the vector, component by component; DST[i] = 1/sqrt(SRC1[i]) for all i
|  Computes the reciprocal of the square root of the vector's first component; DST[i] = 1/sqrt(SRC1[0]) for all i
|-
|-
| 0x10
| 0x10