GPU/Internal Registers: Difference between revisions
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== Miscellaneous registers == | |||
=== GPUREG_FINALIZE === | === GPUREG_FINALIZE === | ||
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Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software. | Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software. | ||
Failure to write to this register in any command buffer will result in the GPU hanging. | Failure to write to this register in any command buffer will result in the GPU hanging. | ||
== Rasterizer registers == | |||
== Texturing registers == | |||
== Framebuffer registers == | |||
=== GPUREG_DEPTHBUFFER_FORMAT === | === GPUREG_DEPTHBUFFER_FORMAT === | ||
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==== GPUREG_01C4 | == Fragment lighting registers == | ||
=== GPUREG_01C4 === | |||
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