GPU/Internal Registers: Difference between revisions
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| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. | | Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. **If this is 0, you don't need to use GPU_UNKPRIM with DrawElements.** | ||
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| 9-15 | | 9-15 |