GPU/Internal Registers: Difference between revisions

Yuriks (talk | contribs)
Yuriks (talk | contribs)
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| 8
| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders.
| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. **If this is 0, you don't need to use GPU_UNKPRIM with DrawElements.**
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| 9-15
| 9-15